Shaderlight
What is MELT?
Shaderlight renders intelligent pixels that understand where they fit in a 3D image - and what to do if something changes. When changes are made to materials, environments, lights or textures, the information embedded in each pixel can be used to update the image without the need to re-render. We call these MELT changes.
Materials - the parameters of 3ds Max or Shaderlight material settings can be adjusted instantly, even on final images.
Environments - HDR environments or back plates can be replaced, updated and enhanced for a dramatic change of atmosphere.
Lighting - intensity and colour can be adjusted at will, automatically repositioning reflections and shadows without having to re-render.
Textures - texture maps and settings within scenes can be applied or adjusted over and over until the perfect finish is attained.

