Light General Parameters |
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On/Off |
MELT |
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Shadows (on/off) |
MELT |
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Shadows Use Global Settings |
RE-EXPORT |
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Shadow Type |
Shaderlight doesn’t use the shadow type itself, as Shaderlight always ray-traces shadows, but if you set the shadow type to “Ray Traced Shadows” or “Adv. Ray Traced”, you can set the shadow ray bias. |
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Exclude List |
Not implemented. |
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Intensity/Color/Attenuation |
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Multiplier |
MELT |
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Color |
MELT |
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Decay Type |
MELT |
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Decay Start |
MELT |
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Near Attenuation (on/off) |
MELT |
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Near Attenuation Start |
MELT |
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Near Attenuation End |
MELT |
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Far Attenuation (on/off) |
MELT |
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Far Attenuation Start |
MELT |
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Far Attenuation End |
MELT |
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Advanced Effects |
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Diffuse (on/off) |
MELT |
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Specular (on/off) |
MELT |
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Projector Map |
MELT |
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Spotlight/Direct Parameters |
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Overshoot |
MELT |
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Hotspot/Beam |
MELT |
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Falloff/Field |
MELT |
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Circle/Rectangle |
MELT |
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Aspect |
MELT |
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Raytraced Shadow Parameters |
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Ray Bias |
MELT |
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2-Sided Shadows |
Not implemented. Objects cast shadows regardless of which way they are facing. |
Page url: http://www.artvps.com/media/onlinehelp/index.html?standard_lights.htm