Standard Lights

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Light General Parameters



On/Off

MELT


Shadows (on/off)

MELT


Shadows Use Global Settings

RE-EXPORT


Shadow Type


Shaderlight doesn’t use the shadow type itself, as Shaderlight always ray-traces shadows, but if you set the shadow type to “Ray Traced Shadows” or “Adv. Ray Traced”, you can set the shadow ray bias.

Exclude List


Not implemented.




Intensity/Color/Attenuation



Multiplier

MELT


Color

MELT


Decay Type

MELT


Decay Start

MELT


Near Attenuation (on/off)

MELT


Near Attenuation Start

MELT


Near Attenuation End

MELT


Far Attenuation (on/off)

MELT


Far Attenuation Start

MELT


Far Attenuation End

MELT





Advanced Effects



Diffuse (on/off)

MELT


Specular (on/off)

MELT


Projector Map

MELT





Spotlight/Direct Parameters



Overshoot

MELT


Hotspot/Beam

MELT


Falloff/Field

MELT


Circle/Rectangle

MELT


Aspect

MELT





Raytraced Shadow Parameters



Ray Bias

MELT


2-Sided Shadows


Not implemented. Objects cast shadows regardless of which way they are facing.

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