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RenderDrive Interface

RenderDrive supports the RenderMan Interface. RenderDrive specific enhancements and differences are detailed in the following sections, which reflect the structure of the RenderMan Interface specification Version 3.1.

Contents

  • Section 1 - Introduction
  • Section 2 - Language Binding Summary
  • Section 3 - Relationship To The RenderMan Shading Language
  • Section 4 - Graphics State
  • Section 5 - Geometric Primitives
  • Section 6 - Motion
  • Section 7 - External Resources
  • Section 8 - Introduction to the Shading Language
  • Section 9 - Overview of the Shading Process
  • Section 10 - Relationship to the RenderMan Interface
  • Section 11 - Types
  • Section 12 - Shader Execution Environment
  • Section 13 - Language Constructs
  • Section 14 - Shaders and Functions
  • Section 15 - Built-In Functions
  • Section 16 - Example Shaders
  • Appendix A - Standard Shaders
  • Appendix F - List of RenderMan Interface Procedures

  • Last modified: Wed Jun 28 11:36:31 BST 2000