appendixA.html, appendixF.html, index.html, section01.html, section02.html, section03.html, section04.html, section05.html, section06.html, section07.html, section08.html, section09.html, section10.html, section11.html, section12.html, section13.html, section14.html, section15.html, section16.html
In addition to the standard shaders the surface shader tracedmetal is supported. tracedmetal is like shinymetal except it uses ray-traced reflections instead of an environment map. See Appendix A.
The symbol RDRIVE is a predefined preprocessor symbol.
Every shader file must contain exactly one shader. The name of the file (without the .sl suffix) has to match name of the shader. There is no support for separate compilation.
Last modified: Fri Dec 3 17:53:45 GMT 1999