May 24 2012
Today ArtVPS have updated Shaderlight for SketchUp to version 2.1.5. This is a maintenance patch that contains a number of improvements and bug fixes. Please see below for details:
* Improved License activation software
* Glowing glass now uses the material’s diffuse colour for self-illumination
* Bump maps now work with transparent materials
* The background is now blurred by frosted glass objects
* Material previews now update correctly when the user account has an ‘&’ in its name
* Pixellation is no longer visible when zooming in close to a bump-mapped surface
* Improved the quality of reflections seen in transparent materials, which could sometimes appear noisy
* Extra unwanted frames are no longer rendered at the end of an animation when the final scene is set to be not included in animation
* Improved the quality of the brushed metal material’s bump map
* Improved the behaviour of auto-exposure when rotating the camera with Physical Sky or a custom or preset IBL selected.
* Improved the behaviour of auto-exposure when zooming out a long way, so that the model is barely visible.
* Changed default settings so that Physical Sky is the default lighting environment, resolution is set to 720 x 405(free mode is the previous default settings)
* Improved Animation rendering performance
This update is now live here: https://artvps.com/index.php/downloads/try_shaderlight/