Hello,
I believe that most general solutions for deploying Windows installations across a network should be compatible with Shaderlight. The most common approach is probably to use one of the disk imaging options, but scripting the MSI installation should be possible, too. The only other thing that’s needed is the licence file that directs Shaderlight to the licence server on your network – this is a simple text file with a .lic extension specifying the server’s name or IP address and port number. It will look something like this:
HOST licence-server.local ANY 5053
And should be placed at:
C:\ProgramData\ArtVPS\ShaderLight\license.lic
Do let us know which approach you adopt and how you get on.
Shaderlight support