Hi,
We have always tried to prevent the scaling of area lights, due to the way they are represented internally. Changing the size of an area light after creating it can affect its brightness in unpredictable ways, so we disable the scale handles on area lights. This isn’t behaviour that should have changed between versions of SketchUp, though.
Note that it is possible to subvert the protection, by placing the area lights in a component and then scaling the containing component, which Shaderlight is unable to prevent. We don’t recommend doing this, though, or the brightness of the light may change unexpectedly. If you decide you need a different sized area light after creating it, the best option is to delete it and create a new one of the desired size.
I hope that helps,
Shaderlight support