Thank you for sending over your files.
For the benefit of other readers of this thread, the problem had mysteriously fixed itself, but we did notice a related issue: Having SketchUp’s ‘Shadows On Ground’ turned on in addition to having actual geometry at ground level (such as the Google Earth image) can result in ‘speckled’ shadows. This is because the invisible ground plane that Shaderlight uses to render SketchUp’s shadows on ground feature intersects with the actual ground geometry and causes random shadowing between the two. Turning off shadows on ground when there is actual geometry representing the ground fixes the issue (and shadows still appear on the ground because actual geometry always receives shadows).
It’s possible that turning off shadows on ground would fix the original problem, too – if that was caused by the invisible ground plane hiding the Google Earth image, which might have happened due to a different camera position or minute adjustments to the position of geometry. We can’t say for sure though, since the problem appeared to fix itself by the time we received the model.
Regards,
Shaderlight support