Shaderlight

3D Shaderlight Trees In the Distance

 
popoki22
Total Posts: 2

I’ve noticed that when I perform a rendering where the Shaderlight trees are farther way from the camera, they appear to be bare, as if the leaves are not rendering. This is especially evident when doing a simple animation through an allay of trees. It’s like the trees are changing seasons as the camera moves closer.

Is there a maximum limit to the distance from the camera to the trees in order for the Shaderlight trees to render properly?

ChrisSmith
Total Posts: 44

Hello,

That does sound strange, would you be able to send over the scene you are working on to support@artvps.com? This way we can have a look at would could be going on.

Chris

popoki22
Total Posts: 2

Sure. I think I have it figured out. Many of the renderings I perform are aerial shots of pretty sizeable land areas. It seems that in order for the trees to render properly, the scenes have to be rendered at a much higher resolution. For example, testing at 1280x720, the trees in the distance are not as clear as they are when I test at 4600x3700.