Hi All
As you all know, sometimes it is not clear whether it is better to opt for an Interior or an Exterior scene in the Shaderlightsettings.
In this case - an open parking garage – there wasn´t to achieve a good lightingresult with the Exterior-setting. All areas in the rear parts of the garage were too dark with lots of disturbing fractals. I decided to try the Inerior setting. I could not place skylightportals in any windows, as there are no windows at all! So I placed a large Skylightportal in front of the garage - somehow “floating” in the air. This Skylightportal already brought a very good light without disturbing fractals but it was still too dark in the rear parts of the garage. Additionally, I had to place a lot of lights on the ceiling, which had to bring additional light. I had already placed many lights as SkUp-components, but all without any lighting function. In this SkUp-lightcomponents, I added two Area Lights. One Area Light lights up to make the light itself bright. An other Area Light shines down, to bring the required light into the scene. The Arealights I used had to be set to a very strong value, for their light could be seen against the strong sunlight.
With this case study I will show an unusual example for illuminating a scene. For this reason I add the settings that I’ve used. It would be great if we all could also post our settings here for helping each other by sharing our experience.