hmm, how should I explain this? :-)
The “invisible” option includes a large amount of possibilities. and so stupid this first sounds,
all the options are great.
- One option is that you can work with geometry in the model, which you do not have to turn on or
off within the SketchUp layers, if you do not want to see these. - This can be for example any help(?)geometry.
Or any forgotten geometry, which is on the wrong layer and the expense would be
too great to change this error inside the model. Or you unlock all the leaf in a forest just with
few clicks ...
- Another option is that you can work for example with different materials simultaneously, even if
they are on the same space within the SkUp model which always causes render trouble. Imagine you
have a chessboard but you do not want to see the white squares for to see the wood underneath.
So you switch this material simply to invisible.
- Another option is that you can create an invisible area that receives the shadow of the car, which
stands upon that surface. In Postpro you now can edit your car render with its own shadow on any street
wallpaper which is very cool !!! In Some tools this render material setting is called “shadow catcher”
That would allow you to have a great shadow of a tree on a wall without the tree itself coveres
your camera setup ...
The “invisible” option is a standard option in many renderers.
I’ll show you a few impressions of Artlantis Studio, which is also a render tool.
I hope my explanation makes any sense ;-) anyway, I miss this feature and it would be great to have
it in Shaderlight
Regards