This dance studio is a work in progress.
It started as an experiment with modeling appropriate light levels with ies lights. Then it got a little carried away - why have default walls and floors when you can have textures? Why paint and not a mirror? What kind of room has a mirror wall? Dance studio? Sure why not? Won’t the dancers get hot? There should be air conditioning. Shouldn’t a public space this size have a fire safety sprinkler system? ... and so on. So much for a simple exercise!
Valuable lessons learned here:
- You need more light fixtures than you think. I modeled a florescent light fixture from General Electric (“GE” a light manufacturer) GE has IES data for most of their models including this one which I used for the light source. GE also offers a tool for calculating the number and spacing of lights to provide appropriate light levels. Those light levels are general standard for lighting design, which I found a few sources for online.
- You can avoid checker boarding of your floor materials by creating randomly wide “strips” running the length of the floor. For each strip rotate and/or move the texture material.
I will create a separate post about the lighting and the lighting references. I also hope to create a collection of GE IES light fixtures on the 3DWarehouse soon.
Cheers,
Andrew
(P.S. I’ve caught myself a few times clicking regular photographs with the scroll wheel in an attempt to rotate the view. I think I have some sort of neurosis caused by Sketchup ;)