The Shaderlight Light Editor window is opened by clicking the light bulb button on the Shaderlight toolbar.
The Shaderlight Light Editor is similar to the SketchUp Material Editor.
• | When a light is selected in the scene, you can edit its properties in the Light Editor. If a light is selected and editable you can see a small white triangle in the corner of the light swatch (at the top left of the window) |
• | When the Light Placement Tool is selected (and no light is selected in the scene), then you can edit the properties of the light you want to place in the Light Editor window |
• | If a light is already selected in the scene when you click the Light Placement Tool button, then the next light you place will be a clone of the selected light. |
Tip: If the Shaderlight Light Editor window is already open, click in the Light Swatch (at the top left of the window) to activate the Light Placement Tool |
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