Shaderlight supports all Standard and Photometric 3ds Max light types, in both their Free or Target variants. Shaderlight only supports ray traced shadows.
Standard Light Type |
|
Spotlight |
Supported |
Directional |
Supported |
Omni |
Supported |
Skylight |
Supported |
Shadow Type |
|
Advanced Ray Trace Shadows |
No |
Area Shadows |
No |
Ray Traced Shadows |
Supported |
Shadow Maps |
No |
Intensity/Color/Attenuation |
|
Multiplier |
Supported |
Color |
Supported |
Decay |
Supported |
Near/Far Attenuation |
Supported |
Directional/Spotlight Parameters |
|
Overshoot |
Supported |
Hotspot/Beam |
Supported |
Falloff/Field |
Supported |
Photometric Light Distribution Types |
|
Uniform Spherical |
Supported |
Uniform Diffuse |
Supported |
Spotlight |
Supported |
Photometric Web (IES light profiles) |
No |
Intensity/Color/Attenuation |
|
Color |
Supported |
Filter Color |
Supported |
Intensity |
Supported |
Dimming |
Supported |
Attenuation |
No |
Shape/Area Shadows |
|
Point |
Supported |
Line |
Supported |
Rectangle |
Supported |
Disc |
No |
Sphere |
No |
Cylinder |
No |
Shape Visible to Renderer |
No |
Atmospheres and Effects |
No |
Advanced Effects |
|
Contrast |
No |
Soften Diffuse Edge |
No |
Diffuse (on/off) |
Supported |
Specular (on/off) |
Supported |
Projector Map |
Supported |
Page url: https://artvps.com/media/onlinehelp/index.html?3dsmaxlightsupport.htm