3ds Max Light Support

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Shaderlight supports all Standard and Photometric 3ds Max light types, in both their Free or Target variants. Shaderlight only supports ray traced shadows.

 

Standard Light Type


Spotlight

Supported

Directional

Supported

Omni

Supported

Skylight

Supported



Shadow Type


Advanced Ray Trace Shadows

No

Area Shadows

No

Ray Traced Shadows

Supported

Shadow Maps

No



Intensity/Color/Attenuation


Multiplier

Supported

Color

Supported

Decay

Supported

Near/Far Attenuation

Supported



Directional/Spotlight Parameters


Overshoot

Supported

Hotspot/Beam

Supported

Falloff/Field

Supported



Photometric Light Distribution Types


Uniform Spherical

Supported

Uniform Diffuse

Supported

Spotlight

Supported

Photometric Web (IES light profiles)

No



Intensity/Color/Attenuation


Color

Supported

Filter Color

Supported

Intensity

Supported

Dimming

Supported

Attenuation

No



Shape/Area Shadows


Point

Supported

Line

Supported

Rectangle

Supported

Disc

No

Sphere

No

Cylinder

No

Shape Visible to Renderer

No



Atmospheres and Effects

No



Advanced Effects


Contrast

No

Soften Diffuse Edge

No

Diffuse (on/off)

Supported

Specular (on/off)

Supported

Projector Map

Supported







 

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