Shaderlight will support the majority of 3ds Max Materials. Some are excluded simply because they are outdated and have no relevance in a physically accurate renderer, others are awaiting full implementation. Shaderlight does not support any mental ray or Vray materials.
The following table details the 3ds Max materials that are supported in Shaderlight:
Standard |
|
Anisotropic |
Supported |
Blinn |
Supported |
Metal |
No |
Multi-Layer |
No |
Oren-Nayer-Blinn |
Supported |
Phong |
Supported |
Strauss |
No |
Translucent Shader |
No |
Raytrace |
|
Anisotropic |
Supported |
Blinn |
Supported |
Metal |
No |
Oren-Nayer-Blinn |
Supported |
Phong |
Supported |
Compound Materials |
|
Blend |
No |
Composite |
Supported |
Double-Sided |
No |
Morpher |
No |
Multi/Sub-Object |
Supported |
Shellac |
No |
Top/Bottom |
No |
Matte/Shadow |
Supported |
Shell Material |
No |
Advanced Lighting Override |
No |
Lightscape Material |
No |
Ink 'n Paint |
No |
Xref Material |
No |
There are some parameters within both Standard and Raytrace materials which are not supported: wireframe mode, face map, faceted and ambient color. Extra lighting, translucency and fluorescence are not supported in the Raytrace Material. These are not supported either because they have no relevance in a physically accurate renderer, or because we will implement a more accurate alternative.
Page url: https://artvps.com/media/onlinehelp/index.html?3dsmaxmaterialsupport.htm