3ds Max Material Support

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Shaderlight will support the majority of 3ds Max Materials. Some are excluded simply because they are outdated and have no relevance in a physically accurate renderer, others are awaiting full implementation. Shaderlight does not support any mental ray or Vray materials.

 

The following table details the 3ds Max materials that are supported in Shaderlight:

 

Standard


Anisotropic

Supported

Blinn

Supported

Metal

No

Multi-Layer

No

Oren-Nayer-Blinn

Supported

Phong

Supported

Strauss

No

Translucent Shader

No



Raytrace


Anisotropic

Supported

Blinn

Supported

Metal

No

Oren-Nayer-Blinn

Supported

Phong

Supported



Compound Materials


Blend

No

Composite

Supported

Double-Sided

No

Morpher

No

Multi/Sub-Object

Supported

Shellac

No

Top/Bottom

No



Matte/Shadow

Supported

Shell Material

No

Advanced Lighting Override

No

Lightscape Material

No

Ink 'n Paint

No

Xref Material

No

 

There are some parameters within both Standard and Raytrace materials which are not supported: wireframe mode, face map, faceted and ambient color. Extra lighting, translucency and fluorescence are not supported in the Raytrace Material. These are not supported either because they have no relevance in a physically accurate renderer, or because we will implement a more accurate alternative.

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