3ds Max Texture Support

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3ds Max texture support has focused on the most significant candidates at this time in development. We want you, the customer, to tell us which 3ds Max textures are most important to you, so we can focus on supporting the most useful ones first.

 

The following textures and their roll-outs are supported in Shaderlight:

 

2D Maps


Co-ordinate Roll-out

Supported

Noise Roll-out

Supported

Output Roll-out

Supported

Bitmap

Supported

Checker

Supported

Combustion

No

Gradient

No

Gradient Ramp

No

Swirl

No

Tiles

No



Compositor Maps


Composite

Supported

Mask

Supported

Mix

Supported

RGB Multiply

Supported



Color Modifier Maps


Color Correction

Supported

Output

Supported

RGB Tint

Supported

Vertex Color

No



3D Maps


Coordinates Roll-out

No

Cellular

No

Dent

No

Falloff

No

Marble

No

Noise

No

Perlin Marble

No

Planet

No

Smoke

No

Speckle

No

Splat

No

Stucco

No

Waves

No

Wood

No



 

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