Ambient Occlusion

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Art Professional material has a built-in ambient occlusion that overrides the global ambient occlusion setting in Shaderlight Exporter Options.

 

On/Off – Enable Ambient Occlusion (AO)
Number of Samples – The number of AO sample rays spawned from each eye ray to determine the level of surface occlusion at the given point.
Maximum Distance – The maximum distance at which an occluding surface may be considered. Occlusion sample rays will be killed off once they reach this distance.
Factor – Controls the intensity of ambient occlusion shadows. A value of 1 makes the maximum shadowing black. A value of 0 will remove all occlusion shadows. This value can be changed interactively as a MELT change

 

artMaterialAmbientOcclusion

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