Art Professional Material is the basis of a new, physically based shading model, optimized for use with Shaderlight. This material is work in progress and while many of the parameters are functional, it is not representative of what we intend for a commercial release of Shaderlight. Both the user interface and the shading model itself will change, however we include a description of the existing parameters for reference. Feel free to experiment and to provide feedback, we welcome your views as we look to build a material tool that combines flexibility, capability and ease of use.
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