Global Illumination is available in Shaderlight v0.1, but it is not complete or optimized for speed and memory usage. On completion of the GI render, MELT changes to materials will update the image as normal, but they don’t yet affect the indirect illumination (e.g. the red bounced light from a red wall will not change to blue if the wall color is changed to blue). In future releases changing material properties will change the GI.
Page url: https://artvps.com/media/onlinehelp/index.html?globalillumination_2.htm