The Shaderlight Material Editor works in combination with the SketchUp Material Editor. If a material is used in your scene, additional Shaderlight properties are added to it. Open the Shaderlight Material Editor by clicking on the material ball toolbar button.
When you select a material in your scene using the SketchUp Material Editor, the Shaderlight properties are shown in the Shaderlight Material Editor.
Select materials in your scene by using the SketchUp eyedropper
• | Select the SketchUp paint bucket (which opens the SketchUp Material Editor) |
• | Hold down the Apple CMD ⌘ key (the paint bucket cursor then changes to a eyedropper) |
• | Click on an object that uses the material you want to edit |
• | The material will be highlighted in the Colors In Model section of the SketchUp Material Editor |
• | The Shaderlight properties can be edited in the Shaderlight Material Editor |
Important Note: The SketchUp Material Editor on the Mac has some inconsistent behaviour (for more information click here) which means that the best way to select materials for editing is to always use the selection eyedropper |
By default, Shaderlight uses an Auto material preset. If you have applied a material from the standard SketchUp collection, Shaderlight automatically assigns properties so that the material renders correctly. Ceramic tiles have a bump texture to show the relief in the grouting; metal materials are reflective; polished wood is glossy with distinctive grain.
SketchUp Library Materials automatically take on correct Shaderlight properties
In addition to the Auto material, there are 8 preset material types that can be selected as an alternative or used for new materials you create yourself. Each of the preset material types has a variety of alternative finishes you can use to fine tune the look.
Related Topics
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