The Material Type sets the broad category of material and each type has its own set of finishes which are described via the topics links below.
Shaderlight automatically sets the material properties
Flat and matt with no visible reflections
Strong light sources show as highlights, but other objects do not reflect
Objects and light sources show as well defined reflections in the material
Objects and light sources show as blurred reflections in the material
Reflections in the material are affected by the color of the metal
Material you can see through but can be colored (like beer or stained glass)
Material that you can see through, but it may be cloudy
Materials that emit their own light such as TV screens or luminous paint
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Related Topics
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