
Real-world lighting and shadows are fundamental to rendering scenes that ring true, whether they are designed to simulate reality or create fantastic new worlds. PURE's lights are sizeable to become area lights, which provide light sources that naturally create soft shadows. Lights can have visible geometry, correctly simulating highlights in reflective materials. By default PURE's lights obey the inverse square law and so behave in a predictable and convincing manner.
As in the real world shadows cast by area lights soften and weaken the further they are from the shadow-casting object. PURE's lighting gives a natural and controllable result, enabling accurate and realistic representations of simple or complex lighting environments.
Use IES light fixtures within your scenes. PURE will simulate these fixtures accurately according to the manufacturers specification.
But it's not just direct lighting and physically accurate soft shadows that create a real lighting scheme. The ART VPS RP-SSI (Selective Secondary Illumination) shader delivers unique user-selective control of indirect illumination within a scene. Using PURE's powerful ray traced processing platform, you can now achieve soft and natural lighting, dramatic and moody lighting, or whatever lighting sheme you need.
PURE makes real world lighting simple to set up and easy to achieve.