Shaderlight for 3ds Max Help
Contents
Index
Introduction
What can Shaderlight do for you?
What can you do for Shaderlight?
What's new in Shaderlight v1.3
Installation instructions
System Requirements
Installation
Activation (Licensing)
Automatic Activation
Manual Activation
Transferring a License
De-activate Shaderlight
Manual De-activation
How to set up Shaderlight in 3ds Max
Quick Start
Starting a Render
Making Changes
Saving an Image
Interactive Rendering
Shaderlight Exporter
Auto Update
Output Resolution
View
Export
Shaderlight Exporter Options
Ray Depth
Global Illumination
Samples per Pixel
Ambient Occlusion
Advanced Options
MELT Allocation
Shaderlight Render Window
File Menu
Render Menu
View Menu
Take Snapshot
Zoom and Pan
MELT Changes
MELT Behavior
What MELTs
Materials
Art Professional
3ds Max Standard
3ds Max Raytrace
3ds Max Composite
3ds Max Multi-Sub Object
3ds Max Matte/Shadow
Environment
Lights
Standard Lights
Skylight
Photometric Light
Textures
2D Textures
Bitmap
Checker
Coordinates Rollout 2D
Noise Rollout 2D
Output Rollout
Utility Textures
Composite (Max 2008)
Composite (Max 2009)
Mask
Mix
RGB Multiply
Color Correction
Output
RGB Tint
Others
What Doesn't MELT
Global Illumination
Art Professional Material
Base Layer Parameters
Reflection Parameters
Anisotropy Parameters
Lacquer Parameters
Refraction Parameters
Self-Illumination Parameters
Advanced Parameters
Library Materials
Setting up the Material Library
Glass
Plastic and rubber
Metal
Finishes
Fabric
Stone
Organic
Shaderlight Photographic Exposure Control
Exposure Control Options
3ds Max Support
3ds Max Material Support
3ds Max Texture Support
3ds Max Light Support
Non-Interactive Rendering
Shaderlight Render Set Up
Rendering an Animation
Known Issues
Shaderlight Exporter
MELT Changes
Auto Update
Global Illumination
Art Professional Material
3ds Max Compatibility
Memory Management
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